The exact wording of the 1.8 patch note was: I mean, you shouldn't swap lets say 50 AP item for 1 hit item, but 10APitem for 1 hit … Evis instead.Esp. If so, how in-depth do you think you will play it in order to stay on top of relevant topics related to Classic, as you currently do?
I have seen a number of questions regarding how the optimizer handles hit rating in classic. As others have said 9% is the hit cap for non humans/orcs without edgemasters. 2 points in Impale will increase the damage of critical strikes … They don't use weapons while shapeshifted. If you are already at 305 skill from being an orc or human Edgemaster’s won’t give you any hit at that point. The base chance to miss with maximum weapon skill against an opponent of equal level is 5% for two handed and 24% for dual wield. Increase chance to hit to 10% results in 23.6% critical strike (25% of 94.4%). Which is why outright canceling isn’t a great strategy.
Level 63 mob: 9.0% / dual-wield: 28% Thus if you are a Level 60 character with a Weapon Skill of 300, you need +9% chance to hit to never miss a shot against a Level 63 boss (or skull mob). Base chance to miss is the same for both auto attacks and special attacks. Is the system outdated and thinks the hitcap is still 8? Take your favorite fandoms with you and never miss a beat. P.S. I’d think there wasn’t a specific cap, just a recommended. You lose 1% hit. I’m worried that information could be outdated, given they cited an 8% special miss chance when we now know it is 9%. pservers were using 8% hitcaps, so some bis setups might need to be adjusted for an extra 1%. You would.