This rune counts as a 1st-level spell for the purpose of dispelling it. She must meet the prerequisites of this feat. Battle Companion (major): At 10th level, you can summon a battle companion. Inspiring Word (minor): At 1st level, you can speak a few words to a creature within 30 feet that fill it with inspiration. He uses his warpriest level as his monk level for determining the amount of damage dealt with an unarmed strike. This ability can summon only one creature, regardless of the list used. Forge Mastery (Ex): A 2nd level, the forgepriest adds a bonus equal to half his level to all Craft checks to make metal items, armor, and weapons. Glorious Presence (minor): At 1st level, you can touch an ally and grant it a glorious blessing. If it succeeds at a Reflex saving throw, it's instead dazzled for 1 round.

This ability alters bonus feats.

The champion of the faith can use this ability once per day, plus one additional time per day for every 4 levels beyond 4th (to a maximum of five times per day at 20th level).

(If the weapon's base damage exceeds the sacred weapon damage, its damage is unchanged.) This ability functions as summon monster iv, but its duration is 1 minute, and it works only on an evil outsider or an animal with the fiendish creature simple template. This ability functions as the monk class feature, using the sacred fist's level – 3 as his effective monk level when determining the number of points in his pool and the bonuses granted to his unarmed strike. This acts as a wind wall on all sides of your square, protects you with feather fall, and doesn't interfere with your ranged attacks. He cannot thereafter gain levels as a warpriest of that god until he atones for his deeds (see the atonement spell). (For example, transporting yourself 40 feet costs 2 uses of your blessing, and transporting an additional creature this distance costs 1 more use.). Enshrouding Darkness (minor): At 1st level, you can touch an ally and bestow a darkness blessing. As long as he is within 10 feet of an area of dim light, a cult leader can hide himself from view in the open without having anything to actually hide behind. Sacred Fist of Cayden Cailean with Create Alcohol as one of your cantrips. Ki Pool (Su): At 7th level, the sacred fist gains a ki pool. If you spend two uses of your blessing when activating this ability, the weapon can have both special abilities. Craft Magic Arms and Armor At 3rd level, a forgepriest gains Craft Magic Arms and Armor as a bonus feat. Much like clerics, warpriests can channel powers from their faith but prefer to apply such powers through deadly use of their weapons …

A warpriest who is neither good nor evil and whose deity is neither good nor evil chooses whether he can convert spells into either cure spells or inflict spells.

Aura (Ex): Hardly ever matters.. Spells: One of the best spell lists in the game, and plenty of spells per day due to bonus domain spells.. Channel Energy (Su): Channel energy is a mediocre ability, and is rightly ignored by many builds. Gorum makes for a VERY fun Warpriest build, with Vital Strike and Gorum's Divine Fighting Technique. This ability replaces blessings. You can increase this distance by expending another use of your blessing—each use spent grants an additional 20 feet.

If a warpriest also has levels in a class that grants cleric domains, the blessings he chooses must match the domains selected by that class.

This effect lasts for 1 minute. The ally gains two claw attacks that each deal 1d6 points of damage if the ally is Medium or 1d4 points if it's Small, or one bite attack that deals 1d8 points of damage if the ally is Medium or 1d6 points if it's Small.

From the Grave (minor): At 1st level, you can take on a corpse-like visage for 1 minute, making you more intimidating and giving you undead-like protection from harm. Unlucky Enemy (major): At 10th level, as an immediate action you can force an adjacent opponent to reroll an ability check, an attack roll, a saving throw, or a skill check it just attempted; it must take the lower of the two rolls. I’ve been wanting to play a warpriest for a while but don’t have any real experience with the class in play. Smith's Spells: A forgepriest adds the following spells to his spell list: 1st—jury rig, shield; 2nd—heat metal, shatter; 3rd—keen edge, quench, versatile weapon; 4th—wreath of blades; 5th—fabricate, major creation; 6th—mage's sword. Class Skills: The cult leader's class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Heal (Wis), Intimidate (Cha), Knowledge (local) (Int), Knowledge (religion) (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis), Slight of Hand (Dex), Spellcraft (Int), and Stealth (Dex). He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. The warpriest can use this ability a number of rounds per day equal to his warpriest level, but these rounds don't need to be consecutive. Fight as One (major): At 10th level, you can rally your allies to fight together. This is a sacred bonus if the warpriest is good-aligned or able to spontaneously cast cure spells, and it is a profane bonus if the warpriest is evil-aligned or able to spontaneously cast inflict spells. If the target is already staggered, it falls asleep for 1 round instead.

While not always horrible, again, all that investment can be avoided with a successful reflex or etc. This ability can summon only one animal, regardless of the list used. If he is lawful, he can also add axiomatic or merciful.

Since Pathfinder is a lot about exploration, I think it is common to assume that the PCs are more often the ambushees rather than the ambushers. Cleric spells of 7th level or higher are not on the warpriest class spell list, and a warpriest cannot use spell completion or spell trigger magic items (without making a successful Use Magic Device check) of cleric spells of 7th level or higher. Bonus Feats (Ex): Whenever a disenchanter gains a bonus feat, he must choose from the following list: Great Fortitude, Improved Counterspell, Iron Will, Lightning Reflexes, Skill Focus (Spellcraft), or Spell Focus (abjuration). Blessed Fortitude (Su): At 3rd level, a sacred fist can avoid even magical and unusual attacks with help from his deity. Warpriests, like paladins, fight in the name of their god.

Deities grant blessings of the same name as the domains they grant. Piercing the Heavens: N. Jolly's guide to the Pathfinder Warpriest Do the impossible See the invisible Row, row Fight the powah! A warpriest without a deity can select any two blessings (subject to GM discretion).

While this aura is active, once per round as a swift action you can issue a command (as the command spell) to one creature within 30 feet; the creature must succeed at a Will saving throw or submit for 1 round. When the warpriest uses this ability, he can also use his sacred weapon ability as a free action by expending one use of fervor. For every 2 levels beyond 10th, this DR increases by 1 (to a maximum of DR 5/— at 18th level). (Several of the divine commander's abilities reference and interact with the mass combat rules in Pathfinder RPG Ultimate Campaign. This ability replaces channel energy. This ability replaces the bonus feat gained at 3rd level.

Their hearts quicken at battle cries, and they charge forth with their deity's symbol held high. For this purpose, glamered counts as a +1 bonus, energy resistance counts as +2, improved energy resistance counts as +4, and greater energy resistance counts as +5. Using fervor in this way is a standard action that provokes an attack of opportunity. A warpriest's highest level of spells is 6th. This ability doesn't stack with itself or the Empower Spell feat.

An evil warpriest (or a neutral warpriest of an evil deity) can't convert prepared spells to cure spells, but can convert them to inflict spells. Cult leaders are known for turning reasonable hearts toward corrupted teachings and striking at those that get in the way of their agenda. Someone posted a really interesting blowgun build with Seramaydiel as the god.

If he succeeds at a Fortitude saving throw against an attack that has a reduced effect on a successful save, he instead avoids the effect entirely. Thanks! This is a mind-affecting effect. They are proficient with light armor and light shields.

Charming Presence (minor): At 1st level, you can touch an ally and grant an entrancing blessing. This ability replaces focus weapon. This ability grants the armor a +1 enhancement bonus. Critical Focus and Combat Stamina would be your main way of increasing crit multiplier... given tons of luck. Lucky Presence (minor): At 1st level, you can touch an ally and grant it a lucky presence. This functions as sanctuary, except if the ally attacks an opponent, this effect ends for that opponent. Really all you're missing is the movement bumps. Smite (Su): At 4th level, a champion of the faith can focus his powers against his chosen foes. The warpriest comes in a multitude of forms: some bear the shining armor and upright stance usually associated with paladins, while others serve as cult leaders, exorcise harmful magic effects, or forge the weapons of the faith. Storm Strike (minor): At 1st level, you can touch one weapon and grant it a blessing of stormy weather. That sounds fun. At the end of that round, the suspended condition resumes.

In addition, the ally receives a +4 insight bonus on attack rolls made to confirm critical hits. Strength Surge (minor): At 1st level, as a swift action you can focus your own strength. Human Warpriest Arsenal Chaplain is really, really good. For 1 round, you ignore all difficult terrain (including magical terrain) and take no penalties for moving through it. A Small divine commander can select a pony or a wolf, and can also select a boar or a dog if she is at least 4th level. In addition to the favored weapon of his deity, the warpriest can designate a weapon as a sacred weapon by selecting that weapon with the Weapon Focus feat; if he has multiple Weapon Focus feats, this ability applies to all of them.