For Shin Megami Tensei: Strange Journey Redux on the 3DS, GameFAQs has 45 guides and walkthroughs. Head east a few squares to reach a door.
With the Graviton Radio it is time to depart.
Along the way, grab the Miracle Core x3. Customize your characters and set out on a thrilling new ... Set your sights on a brand new adventure. Then go north three spaces, and west all the way for a door. Meanwhile the pig attacks but Arthur gets the Plasma Shield up in time. Back to the southeast of 1F now. Beast and Snake tangle is the password. You start by having to go all the way north and all the way east.
HP Regen I, Enemy Begone, and Fracastoro are all available (though you may be running out of capacity for sub-apps.) You obtain a Bead Chain x1, Vi Incense x1 and then MacCleary calls in to say he seems to have something like a signal from the Elve’s ship. We’ll have to get one and deliver it shortly. 18 comments. Where to find second cosmic egg in sector bootes?
They are, after all, the sidekicks you would die without.
Look for a path going south right in line with the red exclamation mark. As you leave, Zelenin sends in that Horkos has moved to the room above (where Mastema previously was).
He goes in hiding while the Elve is destroyed. Finally, the right door to make your way out. save. Space Manipulation point confirmed…Error! Two treasures within; 1500 Macca and Bead x1. © 2020 GAMESPOT, A RED VENTURES COMPANY. Work your way south, west, and counter-clockwise so that the forma in this area is west of you. Quickly summon a Goblin and then deliver that Goblin to High Pixie. East is a Terminal. For Shin Megami Tensei: Strange Journey on the DS, GameFAQs has 45 guides and walkthroughs. Strange Journey Walkthrough: Carina Sector. You will find some Forma, and the God of Wine, Dionysus. After victory, EX Mission Escape plan is finished. Well, get ready to don your Demonica once again in this new expanded port: Shin Megami Tensei: Strange Journey Redux. Take the right door first to evade the enemies. If you are going back to Antlia, go to the far north wall on Antlia 1F. South all the way and west all the way to see good old Jack Frost.
The more HP from the Katakirauwa that you take off, the less that Horkos will be healed. Dawson and some other strike team members save you. To use this feature, you need to be logged in to GameFAQs. Mastema has a way of fusing a certain crystal to your weapons, but needs some things first to carry this out. This thread is archived . [CDATA[
Go there and fire away to finally send Horkos packing. // ]]> Arthur interrupts to say he found the location of Ship 3. East more for the stairs going up. But Air Dive is the scariest move he has, taking off 100+ damage to all members. route. Now go south into the ‘dark’ area (not the phase area). Now south and west and you will find three doors leading to dark rooms. Elevator takes you to 4F, which consequently takes you to a terminal. This was the regular Pixie earlier but now she has grown into this High Pixie. Time to head back into the dark area again.
Go over to Irving at the Lab and you will hand over that Shibboleth. Please log in or register to continue. This will now enhance the unlock feature of your Main App; you now have Unlock B. google_ad_client = "pub-2946064869533738"; /* textwalkthrough */ google_ad_slot = "7076898121"; google_ad_width = 300; google_ad_height = 250; We also accept maps and charts as well. A spatial distortion full of demons appeared in Antarctica, threatening to engulf the Earth in Shin Megami Tensei: Strange Journey. Shin Megami Tensei Strange Journey Walkthrough Videos Total number of 29 videos by (15:10:34) Title: Duration: Date: Shin Megami Tensei Strange Journey Strange Journey - Part 01 (00:43:19) Feb 07 2017 Your group rests and you meet Louisa Ferre. It seems to have turned into Horkos, Glutton of Hell, or rather Horkos has sucked the Elve in and consumed it, and is now using it as armor. Enter Carina and you will get a signal. STAREDOWN STAREDOWN STAREDOWN ALL OF YOUR DEMONS ARE GONE HAHAHAHA.
Doppelganger is nice to have around because any attack at him by Horkos will just be reflected. With Unlock B we can open doors previously inaccessible; including some on Antlia Sector A and Bootes Sector B. We’ll take a detour to open these doors in those previous sectors, though if you wish to skip ahead to the main guide just pass the next four paragraphs. Next, the left one and then the back door. And that’s it, so head back down to the basement.
HP Regen I, Enemy Begone, and Fracastoro are all available (though you may be running out of capacity for sub-apps.) Take that east route along the north wall. Wh... A Truly Classic RPG! Then the bugaboo demon heads out and is absorbed too. The United Nations responded by tasking a team of highly advanced specialists with piercing the anomaly and figuring out how to stop it from the source.
Back to the dark area. hide. report. Time to head out. Jimenez finds him. Go north and west for an Enemy Search – a Karasu Tengu and Kuda. Go west down the two-square path to speak to a floating pig saying that Master Horkos is eating a ton of food today. Enter the Bootes palace for the final Unlock type B doors. Take that path going up first. Head north, west and south. Probably one of the biggest features of Shin Megami Tensei: Strange Journey Redux, outside of the choices your protagonist makes, are the demons.Actually, the demons might be a tad more important. The two demons are then fused into a crystal, which we now are calling the Shibboleth.
Lots of new things to check out. //
East a few more steps for another door to scan through. Head south and east for a locked door, a deceased crewman and a Recovery Core x3 forma. You are in a new ‘phase’ area instead of a dark area. Look for another east path just north of here that is long but leads to a Muscle Drink x1 treasure. His bond with the Elve Ship 3 will grow weaker. But you hear a violin; it is Fiend David, he who plays the tune of death. West all the way then south three spots. Go southeast of here and in the corner is another door you can now unlock. A Recovery Core x3 forma is here, along with a Knockout Gas x3 treasure. New Main Mission: Carina’s Rosetta. Return to Mastema and hand over Hathor and Jueyuan. strange journey or redux? Many new enemies that will give you trouble if you have not been upgrading your Demon’s consistently. New enemies are always harder anyways since you are experimenting against the unknown. Fire that Horkos Buster once more and Horkos will be in bad shape. Strange Journey Walkthrough: Carina Sector. Follow this path until you get Bead x2. EX Mission Faerie land establishment I is complete and you get a Sleeping Stone x1 as a reward. best. Now head straight west, north and west through another door. Don’t do it any more than three times though or else he will cancel it. Sort by.
Then go straight north (another locked door in the northeast that you still cannot open) and then go west. shin megami tensei how to find korkos in carina. Likely will come across a Jirae Seal x1 forma.
We see the Elve, Ship 3, but it has undergone some odd changes. Horkos flees once more but drops some things; Chakra Pot x1, Sacrifice x1 and Findite, a rare forma. North a bit more and east for a route that leads to stairs going up. ALL RIGHTS RESERVED. Get more Shin Megami Tensei: Strange Journey Redux news at GameSpot. Turns out we will need to negotiate one of these pristine feathers from a Zhen, you cannot kill the bird first. share. Take the north door and follow that path west, south a tad, east and south to a Soma Drop x1, 32o0 Macca, and Revival Bead x2. Head south and east until you see a door going south; go through. To provide more context and priority, I added my personal notes on top of basic quest info. Make your way here in the dark area and enter to grab the Divine Shield x1. The United Nations responded by tasking a … May 30, 2010 May 23, 2010. North for another locked door and south all the way for yet another locked door. South of that room for an AT Carite x1. Only way to know where to go is to ‘feel’ your way through by finding the walls. Return down the stairs and now check out the north area of the 1F. East as you get through, then north for a Terminal.
Having some experience through Carina Sector, you should be able to handle a tough enemy like this. You can go north and west through some doors out of the phase shift, but first head northeast and look for some stairs to 4F, then wrap around counter clockwise and grab the AC Carite x1 forma.