The naming scheme is as follows: Note: For games with 10 tracks or more each track file must have a two digit track number. Bleemsync has been retired in favor of Project ERIS. This improvement is most likely platform-dependent, but on devices where storage speed is a real issue (e.g.

After running the Project Eris payload for the first time you should see a transfer folder on your USB (USB:\transfer).

placed cores in /project_eris/opt/retroarch/config/retroarch/cores. (Side note: 1.8.6 also adds a simple but feature complete M3U handling library – this may have additional use if someone wants to add the ability to generate M3U files for existing content…).

pcsx-rearmed sets a maximum width of 1024, for enhanced resolution support). This section contains the packages that are used to actually mod you Playstation Classic. The transfer tool will run automatically during the Project Eris boot process and will generate games with information from the included database. Comes with multiple RetroArch cores.

There’s a new Savestate Compression option under Settings > Saving. Load content and then choose.

There’s just not enough room in the old-style playlists for additional metadata.

Once you select a game you can set its core association.

Driver 1 still freezes on "Try Again" and games which had issues 2 years ago - still have them.

Moreover, entries with missing path fields can now be ‘selected’, so users can remove them (currently, hitting A on such an entry immediately tries – and fails – to load the content, so the only way to remove the broken entry is via the Playlist Management > Clean Playlist feature), PLAYLIST: Add optional per-playlist alphabetical sorting, PLAYLIST: Omit whitespace when writing compressed JSON format playlists, PLAYLIST: Add optional playlist compression, SAVESTATES: Add optional save state compression (enabled by default now), SRAM: Add optional save (SRAM) file compression, SCANNER: Prevent redundant playlist entries when handling M3U content, SCANNER/ANDROID: Fix content scanner being unable to identify certain games from CHD images (raw data sector/subcode), TASKS/SCREENSHOT/BUGFIX: Fix heap-use-after-free error when widgets are disabled, TVOS: Disable overlays for tvOS, fix app icon, VIDEO/WIDGETS/BUGFIX: The font ascender/descender metrics added in #10375 are now used to achieve ‘pixel perfect’ vertical text alignment. It is relatively safe way to add games , change look and feel, change advanced configuration of your mini console. Some BIOS files need to be in a different folder inside /system, so read the libretro page associated with that core for more information.

We’ll spend some more time on that in a future Cores Progress Report post. . This can be used to handle any compressed data writing tasks we might have in the future. While SRAM saves are generally quite small, this can still yield a not insignificant space saving on storage-starved devices (e.g.

Moreover, entries with missing path fields can now be ‘selected’, so users can remove them (currently, hitting A on such an entry immediately tries – and fails – to load the content, so the only way to remove the broken entry is via the Playlist Management > Clean Playlist feature), Content history playlists are excluded – they are never sorted (this has always been the case!).

Moreover, it reduces wear on solid state drives when SaveRAM Autosave Interval is set (in the worst case, this can write a couple of MB to disk per minute – vs. a few kB when compression is enabled).

Savestate Compression can be toggled at any time, and everything will Just Work (TM), We now have a new file stream for reading/writing archived data: rzip_stream. placed some chd and bin/cue roms in roms folder of project eris In these cases, RGUI gets ‘squished’ – there are not enough scanlines on the screen, so rows of menu pixels get dropped (or blurred together if bilinear filtering is enabled).

I plugged my wifi dongle back into my PSC, then opened up RetroArch and used the "core updater" feature. etc.) This should now be resolved.

If you are talking about retroarch then you will just go to the main menu on the left and select core.

1.8.6 should fix the most significant issues: At present, RetroArch offers a global Sort playlists alphabetically option – but several users have requested more fine grained control.

Before, the OpenGL Core shader driver did not correctly initialise loaded textures. My apologies for my own very likely daftness.

For example, this is what a background image with linear filtering enabled looks like: …what you actually get is nearest neighbour.

There is no option that I can see in my RetroArch for Core.

CONFIG FILE: Only write config files to disk when parameters change, CONFIG FILE/BUGFIX: RetroArch no longer crashes when attempting to save a config file after ‘unsetting’ a parameter (currently, this can be triggered quite easily by manipulating input remaps), CONFIG FILE/BUGFIX: When using Material UI, RetroArch no longer modifies the wrong setting (or segfaults…) when tapping entries in the Quick Menu > Controls input remapping submenu. the SNES/NES Classic consoles). Renaming just introduces potential conflicts and confusion when people do have issues.

This produces noticeably smoother scrolling when switching playlists in XMB.

With this PR, we now handle ‘cursor in sidebar’ status correctly in all cases. Because otherwise it would mean playin with frame limiter turned off to get not 900 fps but 905, but WHY? The source code for AutoBleem can be found https://github.com/screemerpl/cbleemsync.

As a result, if Ozone is currently not showing the sidebar (menu depth > 1), moving the cursor off the left edge of the window generates a false positive ‘cursor in sidebar’ event – which breaks menu navigation, as described in #10419. SBI files can either be named the same as the game’s serial or match the game’s filename.

Before, RetroArch would continuously overwrite its configuration files: This represents a large amount of unnecessary disk access, which is quite slow (and also causes wear on solid state drives!). The transfer tool will run automatically during the Project Eris boot process and will generate games with information from the included database.

(I don’t understand the inner workings of OpenGL…) But the texture filtering was certainly wrong.

Work In Progress PCSX2 Libretro core in development, Changing behavior of “gl” and “glcore” video drivers, RetroArch Steam – Beta 1 key giveaway (Read more for details), Final Burn Neo Progress Report – September 2020, RetroArch, Libretro core license violations by Hyperkin’s Retron5, Kronos 2.1.2 progress report (Sega Saturn emulator), paraLLEl-RDP rewritten from scratch – available in paraLLEl n64 right now for RetroArch, retroarch.cfg is written every time content is closed, and when closing RetroArch itself, Core options are written every time content is closed, RetroArch no longer crashes when attempting to save a config file after ‘unsetting’ a parameter (currently, this can be triggered quite easily by manipulating input remaps), When using Material UI, RetroArch no longer modifies the wrong setting (or segfaults…) when tapping entries in the Quick Menu > Controls input remapping submenu. without losing the ability to automatically sort their other conventional platform-based playlists. Also you can use retroarch playlist editor (google it) to make playlist for retroarch that will auto launch games with the desired core.

AutoBleem is a tool to make your PlayStation Classic more usefull. With this PR, we now handle ‘cursor in sidebar’ status correctly in all cases, MENU/OZONE/INPUT/BUGFIX: Pointer input is now correctly disabled when message boxes are displayed, MENU/XMB: Fix thumbnail switching via ‘scan’ button functionality, ODROID GO ADVANCE: Add DRM HW context driver, PSL1GHT/KEYBOARD: Implement PSL1GHT keyboard.

Cue files (for games that require them) will be validated/corrected if supplied. Currently the transfer tool only supports PSX games. This change makes it so the information from the meta.xml file parsed for the WiiU’s Homebrew Launcher is displayed properly.

Mine just autoruns Games. Download the one that say "_km_psc_xtreme_core_injector_ab_04-27-20.exe". Under the system you want you can change to the core of choice. Before, Ozone can display either one thumbnail + content metadata or two thumbnails (with content metadata fallback when one image is missing) for each playlist entry.

Discord; Reddit. The 3DS has very limited ‘linear memory’ for graphics buffer purposes, and a large base core buffer + video filter buffer can easily exceed this – which may also disable video output, or cause a crash. For ES go to project Eris folder / etc / emulationstation That’s not the exact folder but look for the es_systems.xml file and open in notepad.

not NULL or DETECT), When handling entries with missing path fields, the menu sorting order now matches that of the playlist sorting order (at present, everything goes out of sync when paths are empty). Tool for formatting your USB drive to FAT32 on Windows systems that do not offer that option any more (Windows 8, 10). When enabled, save state files are written to disk as compressed archives. Add those file to the cores/info folders in project eris's retroarch folder like you normally would. PLAYLIST/BUGFIX: Improve handling of ‘broken’ playlists – when a playlist entry has either core path and/or core name set to NULL, DETECT or an empty string, attempting to load content will fallback to the normal ‘core selection’ code (currently this happens only if both core path and core name are DETECT – this is wholly inadequate!

Save playlists using old format = OFF).

Actual compression ratios will vary depending upon core and loaded content. Project ERIS is based on BleemSync 1.2/1.3 and underwent dramatic refactoring and cleanup. AutoBleem 0.9.0. Before, the glcore shader driver did not correctly initialise loaded textures. The toggle may also be performed with a mouse/touchscreen by clicking/tapping the thumbnail sidebar.

Thank you, how about only 1 game not entire folder? There is no option before they start up, black screen and then the game is there (or not if it fails), That pic is Retroarch, not emulation station.