It’s always fun as a DM to have an ever present means of communicating with the players.
Now, some of these items are sentient and come with personality quirks that can be used by the DM as well. Weapon (mace), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. Save my name, email, and website in this browser for the next time I comment. Did the character finally defeat a bitter rival?
Flails are usually spiked metal balls, attached to a wooden club with a chain. Containing a greedy devil with a desire is to recruit souls for Asmodeus. My biggest tip is to keep the character’s story arch in mind, and weave these items into that story. Cheers. Are you excited to include them? I can already think of a number of ways to use the Mace of the Black Crown in my games, but also, the whole Vestiges of Divergence system has a ton of value for DMs. on Twitter
Bonus attack and damage is increased to +3, and deals additional fire damage when set aflame.
Beginning in a Dormant State, the item grants a number of bonuses to the wielder.
Giants tend to excel at those. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed.
Players have a tendency to flirt with the line between good and evil (some straight make-out with the line, but that’s beside the point), upon taking an action like this, the DM can allow the weapon to reach its Awakened State.
Let us know what you think down in the comments! Or DMs can lower the power level of the items in the Wildemount book in order to fit their needs. If a construct has 25 hit points or fewer after taking this damage, it is destroyed. Shout outs: Stacey, John Patrick Callahan Jr, Gordon Alexander Fallon, and Max Puplett. Though, the character may or may not understand the items true power in the beginning. Instead of an Imp, you can now summon a Bearded Devil. This can create an interesting interplay for the DM and player.
These magic items can be anything, but today we are going to cover the Mace of the Black Crown, because an evil, sentient, head-bashing mace is just always fun. Player gains resistance to poison while holding the weapon. Bonus attack and damage is increased to +2, and deals additional fire damage when set aflame. The bonus increases to +3 when you use the mace to attack a construct.
It deals fire damage instead of bludgeoning damage. These potent items were birthed from both the Divine and Betrayer Gods, and bestowed to their most faithful followers during a war known as the Calamity. Mace and flail name generator This name generator will give you 10 names that fit flail weapons, which are occasionally called maces in many games and stories. While holding the mace, you can use a bonus action to speak its Infernal command word, causing flames to erupt from the head. Or conquer a great phobia to save the group?
Quickly accessible list of magic items. Shout outs: Stacey, John Patrick Callahan Jr, Gordon Alexander Fallon, and Max Puplett.
Also, you can read more articles on Magic Items here! Name Type Rarity Attune Extra Source … So, will the character’s purity and resolve win out? It deals fire damage instead of bludgeoning damage. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 2d6 bludgeoning damage, or 4d6 bludgeoning damage if it’s a construct. on Google+, Your email address will not be published. Instead of an Bearded Devil, you can now summon a Barbed Devil. Along with the player, this magical item will grow in power to an Awakened State, and finally an Exalted State. Obviously, these are powerful items that will unlock over time, and would most likely take players into the late teens as far as levels go. I carved out this little internet space so that in a future post apocalyptic earth, the aliens that discover our long dead planet will know how cool role playing games are. Wildemount does a tremendous job of providing level guidelines, and suggesting character development moments in which these new states can be a reward. on Facebook
A +1 magic item that doesn’t require attunement. Premium Module Pt3: The Fortress City of Winterwatch. Player can speak, read, and write Infernal. This creature will push the wielder toward lawful evil acts through telepathic communication, as well as, haunting their dreams. Ability to have the mace erupt in flames, causing bright light and dealing additional fire damage. It’s sucks the save is Strength. These are just examples of character development that may cause these items to bestow more of their power.
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If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed.
With the recent release of Dungeons & Dragons: Explorer’s Guide to Wildemount (check out our review here), we decided to highlight a magic item that utilizes the rule system: Vestiges of Divergence. While that gives your campaign a truly epic feel, I would like to see a few items for lower level campaigns. That being said I hope the team at D&D expand upon this system, because I really enjoy it. Share this post:
Magic Circle Source: D&D 5th Edition ↓ Attributes Magic Circle Edit Page Content You create a 10-foot-radius, 20-foot-tall Cylinder of magical energy centered on a point on the ground that you can see within range. Premium Module Pt3: The Fortress City of Winterwatch. While statistically powerful, I commend the creators for keeping character stories and role-play at the center of these designs. Weapon (mace), rare (requires attunement) When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. You gain a +1 bonus to attack and damage rolls made with this magic weapon. Perhaps something you can use to reward a level 3 character, and it stays with them through level 10? For a weapon that contains a Devil within, I think a fun climax concludes with either the player exerting complete control over the being, or the Devil somehow secures the characters soul for Asmodeus. Sort, filter, and read the full descriptions for every magic item in 5th Edition D&D.
Perhaps the party does something brutal to overcome a foe. As these items were gifted by the Gods long ago, some of these items have been passed down over the ages, but many have simply been lost. Of course the character may not realize the mace’s true nature, and the DM can slowly reveal this over the course of early levels through dreams, until attuned enough for the Devil to speak directly to the wielder.
The bonus increases to +3 when you use the mace to attack a … Their contribution stands as a beacon of hope for all adventurers! Their contribution stands as a beacon of hope for all adventurers! [Rare] Mace of Smiting – Not bad, but its no +3 magic weapon…unless you’re in a campaign with a lot of constructs. Required fields are marked *. Items such as this will most likely be with a character over the course of an entire campaign, therefore, you will want to make the final Exalted State unlocked after some capstone moment or pivotal character arch. The devil reveals themselves as a friend to aid the character. Your email address will not be published. Player gains resistance to fire while holding the weapon. One of the design decisions that I really love, is that these states are not determined by a fixed number of experience points, rather, they are left in the hands of the DM. I am eager to see how the community takes to these potent items. When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. Or does the legions of the Nine Hells gain another minion? Growing in power along side the wielder, these items grant exciting bonuses to a character, however, require more than a simple attunement. Weapon (mace), rare (requires attunement).
I know I’m itching to design some surprises for my players! Greetings adventurer! You gain a +1 bonus to attack and damage rolls made with this magic weapon.
This nonmagical mace has a head made of a ball of heavy, everburning magma. On a successful save, the creature becomes frightened of you until the end of your next turn. The D&D adventure Descent into Avernus (which we reviewed here) has a fantastic section on making deals with Devils.
While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. Magic Items: Mace of the Black Crown Patrick Delaney March 27, 2020 no Comments With the recent release of Dungeons & Dragons: Explorer’s Guide to Wildemount ( check out our review here ), we decided to highlight a magic item that utilizes the rule system: Vestiges of Divergence .
My name is Patrick Delaney, rogue by class, and gamer by trade.
So, to see how these philosophies are applied, lets take a look at an example weapon from the Vestiges of Divergence. Back to Main Page → 5e Homebrew → Equipment → Magic Weapons