Lawful Evil to Goblin's Neutral and Bugbear's Chaotic, https://1d4chan.org/index.php?title=Hobgoblin&oldid=670958.

Hobgoblin Race. On the other hand, if you want a more expected sort of hobgoblin PC race, take a look at the World of Farland, which gives us this statblock: the biggest difference is that Farlandish hobgoblins are literally bred for either of two military castes, and have subraces reflecting this.

two handed, Melee Weapon Attack: +3 to hit, reach 5 ft., one target. They also farm, gather local foodstuffs, and cook food for the tribe. These outcasts are given the worst jobs, like muckraking and cleaning, and their status is barely above that of slaves. For 1 minute, the hobgoblin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. Nasty mid-level monsters.

Having nimble escape means whatever class you play; you’ll be able to hide and disengage like a rogue. Hobgoblin PC stats were actually all over the place in 3rd edition!

www.SkullSplitterDice.com is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com. As an Amazon Associate, I earn from qualifying purchases. We use cookies to ensure that we give you the best experience on our website. Your size is Small. The longer and more expositional answer is that way back at the dawn of Dungeons and Dragons, Gary Gygax wanted to have a distinct monster with distinct stats at every early Challenge Rating (1-7). Some of the links are "affiliate links", a link with a special tracking code. Goblins still make excellent rogues, but this ability also allows them to play other classes with a major touch of rogue-like playstyle.

Playing any class as a goblin is like adding a big dash of rogue to whatever you’re playing. Goblins test defenses by stealing objects, and when they find weakness, they start stealing people.

Goblins are short and wiry goblinoids with flat faces, red or yellow eyes, bulbous noses, pointed ears, and sharp teeth. Their ears tend to be overlarge and they have either dog-like or extremely long noses. +2 Con, +1 Int, proficiency in light armor and some weapons of the player's choice, and the ability to "save face" by re-rolling a failed d20 roll with a bonus equal to the number of allies watching (+5 tops) rather than their iconic "monster power". Adulthood at 8 means you can play an adult who isn’t even in their teens yet, or a venerable old codger of 50. Tougher than Goblins, smarter than Bugbears, they're the Lawful Evil to Goblin's Neutral and Bugbear's Chaotic. In this version, their ability modifiers were +2 Con and +2 to Cha or Int, they gained the Phalanx Soldier racial trait (+1 to AC if you are wielding a shield and standing adjacent to a shield-wielding ally), and Hobgoblin Resilience was replaced with Hobgoblin Discipline (1/encounter, as a free action, immediately end an ongoing save-ends effect at the start of your turn).