My problem with Hacker is it's unreliable and gets me out of the flow of the game. Glock - 5* silencer, 5* mag Magnum - 5* silencer, 5* 2-4x scope, IR/OPV vision. I’ve yet to see someone using the TICKS skill, that would be awesome! That’s how I see the health boost ‘skill’ + being able to handle a knock and keep going. If anyone's gotten any bonus pointers for dealing with the hunters, especially the higher level versions without dieing a million times I'd love to hear em. Scroll down to section 7 in my guide if you want to learn more about it: I started thinking about hacking the other day and how it is a skill that only works x % of the time versus another skill like Marksman that will work 100% of the time by always giving you a steady shot. Im maxed but HP is still at 100. I can say for sure I would LOVE to have TECH based builds join my game! As you can see I got one more level to go - your suggestions where to put that last point then?

I started the DLC, but so far it has not really got me hooked. All trademarks are property of their respective owners in the US and other countries. How many less shots does it take to kill a tank for example with marksman?

If anyone's gotten any bonus pointers for dealing with the hunters, especially the higher level versions without dieing a million times I'd love to hear em. If I played co-op more often, I might go for enemy marking, it’s a neat little quality of life thing.

Not sure if that is not too much fuzz for little benefit. The third and fourth skill of the left side of the survival tree and the second skill from its right side are also nice. First I went for running speed / storage capacity, and then focused on that path to unlock the “survivor” perk, and along the way grabbed lock picking, and improved aim. I've noticed the medkits dont heal you as much after getting more health.

© Valve Corporation. Then again, I can also look at the health bar as a ‘luck meter’ for the times the bullets just missed. I've more or less made it to the mainland, starting to really struggle.

Looking back, I might have planned it a little different. -Max level is 30 (no respec or skill/level cap increase yet) so you have 29 skill points to play with. Some of them need a massive buff though. Similarly given everything we put up with, I think our toughness would improve a little as well, or at least our attitude to it. Also I am basically done with the game. I don’t think Support will help a solo build much. I maxed tech to get the jump on enemies with hacking through the binoculars. Did not always work out though, the greed set in for more ammo at some point. Definately get Component Damage and Lockpicking from the two rightmost trees. High standards out the window. But I needed the other ones as I felt I could do with my own physical combat (mouse) skills and the guns I find. Marksman is only described as “ No weapon sway.” You take aim, and the crosshair will not be moving all over the place. New Features (Weapons, vehicles, machines & mores), Is it possible to skill 2 specializations of a category. I was running around with 11 skill points unspent for a while as I was already doing fine. One point into every skill + the capstone then max out Armor. This is my only character besides a level 2 permadeath I’ve started. Similarly given everything we put up with, I think our toughness would improve a little as well, or at least our attitude to it.

In other words, the level 60 character from beta played largely like my level 30 character from the released game does now, informing my view that people saying “but if you removed the level cap, the game would become terribly unbalanced” very possibly don’t know what they’re talking about. I've more or less made it to the mainland, starting to really struggle. I do not think the health perk works though. I built most of this for solo play, but then showed the game to two friends who bought it.

I got both Marksman and Vanguard unlocked.

I’m not, but I used to be :-p. I don’t think you’re immune to ticks anymore. For me it's hacker spec. Crash games Generation Zero.

The right side of the combat tree is good.

I ended up rather combat heavy, but I like the combination of Sharpshooter and Vanguard for different scenarios. I hadn’t realised that the level cap kicked in at 31, so I thought I had a few levels to go. Groups of 3 I can just about manage anything after that and I'm losing about half my inventory in gear. Powered by Discourse, best viewed with JavaScript enabled, Level based Machine Level Scaling and MP Machine Scaling. My idea of survival is not getting killed, and killing other things quickly, so I went for damage reduction for me, and bonus damage for machines where I could. Levelling up your character in Generation Zero means that you receive skill points to spend in the game's different skill trees. in aiming. Then again, I can also look at the health bar as a ‘luck meter’ for the times the bullets just missed. Cookies help us deliver our Services. Sooner or later my luck runs out. All rights reserved. I have 4x chars, ordered by from the oldest to newest (playing on PC): All weapons between chars have same mods; Generation Zero has implemented a Skill Tree system. I first maxed out the combat tree, then the survival one and am now maxing out the tech tree. New here - whats your story? The right side of the combat tree is good. I thought the level cap was 41 while I was building it and didn’t find out otherwise until I was 29. And no, not for explosives, only normal tick damage - which is annoying enough! Here’s my second character. My alts are all only around lvl 6 - 10 but the first few levels I’ve pretty much gone for the same first few. She has some additional quality of life stuff like the aforementioned marking, but in the end, nothing that particularly matters. I thoguht I could work towards marksman which is the main reason I put skills in the left tree. You can only get one specialization so make it count. Both is fine for my interpretation of ‘learning’ (the body learns, too). Also had ticks immunity (which still seems to work on milticks sometimes, but no longer all the time, never did on FNIX splodeys, nor on the Apo scorpions).

I always tend to use the Marksman one for long distance sniping.

If I built it over again, I’m not sure what I’d do differently. Has Marksman for sniping and Vanguard for running about and more hands-on encounters. Tene goes through it here: And the immunity does not work for explosive ticks, right?

Here’s mine! and Enemy marking in combination with Designated target; 30 seconds with a 10% damage bonus from everyone is pretty sweet, and you can mark a bunch of targets at once. A subreddit dedicated to Generation Zero avalanche studios first self-published open-world action game, set in 1980’s Sweden. I didn’t realise I put nothing into stealth. Press J to jump to the feed. We do a lot of running around Östertörn, it would do wonders for our stamina. Toon2 uses silenced rifle, SMG and Klaucke - more stealthy. This is my main. I went with whole right side of Survival. AG4 - 5* barrel, 5* mag, 4-8x scope, IR/OPV vision Can confirm that sadly tick immunity is gone and so is the gas immunity, it was really nice while they were around but i guess they can’t have us be running around in gas rooms and having ticks jump on our heads without any worries.

I like support roles with a spicey DPS edge in team play, but I found that the way people play this game the healing skills didn’t seem that useful. That one isn’t old enough to count. I always wanted to do this, here is what I have chosen: I found that I don’t need any of the more advanced Combat skills and could not afford any of the Support ones. Definately get Component Damage and Lockpicking from the two rightmost trees. One point into every skill + the capstone then max out Armor. Español - Latinoamérica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=2009157412. m/49 - none What are the best solo skills to pick/recommendations? I also tried to pick only “realistic” skills, ones that make sense in a learning sense. ... zero.jpg 1232×884 839 KB.

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I use a lot of flares and either utilities for support, and pop up at the last minute to explode things instead. I always wondered what to call it. .50 cal - 5* mag, 5* 8-16x scope, IR/OPV vision At Rank 2 you get 100% to your ammo loots (essentially 2x ammo drops) this effects all ammo loot (including .50 cal ammo and Explosive … So judging by the above, pretty cookie cutter. For long range sniping I switch to Marksman, otherwise I mostly stay in Vanguard mode. Sooner or later my luck runs out.

I don’t think you’re immune to ticks anymore. You sit there with your binoculars, look for a target and hammer Q every time the cooldown is over and when it finally works the hacked bot refuses to engage and then you get automatically spotted.

Commando is very useful for sniping. This is my original character (all the way back from beta).

Wondering what the best, most useful, skills to get as a solo player? Toon1 uses PVG, AI-76 and Magnus - rather noisy weapons. Hmm gotta check that next time I run into some of them that are not radioactive ! Stamina Amount would also be a good choice if you want to sprint for longer.

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This time around, I wanted to focus a bit more on support for coop games. -One of the best skills in the game in its current form is the Tier 3 skill under the Engineer branch (far right skill tree in Tech). That’s how I see the health boost ‘skill’ + being able to handle a knock and keep going. I’d argue though that it’s not so much a skill tree as it is an experience tree. Only I use a 1-4x with thee AG4. My priority was survival, leathality (as a subclass of survival), and teamplay. Some of the combat skills would have been fine. Does marksman give you 1-hit 1-kill ability? That’s what I thought as well… If I remember correctly, it’s the combination of Stand your ground, T2 Armor and Vanguard. T2 is also immune to ticks, as per Tene’s vanguard video. We do a lot of running around Östertörn, it would do wonders for our stamina. If you can get Inquisitive Mind early on as you'll need one level anyway. Pick smart.

I’m running solo perks- I’ve maxed the left side of the tech tree, and I’m shooting for increased ammo pickup and inventory slots next I think I’ll pick the remainder of tech and survival skills that I want, and dump the rest into Combat.

Just hold your breath. Useful skills are extremely spread out. I think its supposed to be 100% not just 100 health points, New comments cannot be posted and votes cannot be cast, More posts from the GenerationZeroGame community, Continue browsing in r/GenerationZeroGame.

You have a spare skill point and it’s not in the health boost skill. A lot can be explained with physical training and experience, e.g.