He has some of them hidden in his safe. It is locked and requires Hacker level 1. It is recommended that guests perform a thorough cleaning before departure.

For recordkeeping and communications purposes only. It's recommended for players to bring a Shotgun to quickly take care of the Feral Ghouls before they mob you. Trademarks belong to their respective owners. *Offensive, insulting or inappropriate use of forum may lead to ban/restriction. Both rooms have chained doors that lead to the exterior of the building and eventually around to the ski lift station at the back. Following the Great War, Margie McClintock and her raider group, the Diehards, took over the resort as their base of operations. Room #6 consists of two conjoined rooms, one of which contains a steamer trunk and a chained door leading back out to the upstairs landing. Hey, Margie's been gone a lot longer than usual. Upstairs is guest room #6 which can be unlocked with the key found at reception. Check out this guide for a full walkthrough of the Key to the Past Quest from Fallout 76, including gameplay tips, guides, and more! Our lifts operate from 9:00 AM - 4:00 PM, so get out there early to make the most of your trip. [2] The resort had multiple questionable business practices including encouraging unskilled skiers to learn by practice, that "What's the worst that could happen? Someone needs to clean the sewers. [7] After they went extinct, the lodge was claimed by new tenants. The safe should be hidden somewhere behind a shelf in the office. Freddie Lang has mutated into a Radioactive Ghoul during her time in the mine and will inflict you with 1 rad/sec when you're near her. Listening to Margie's holotape may provide clues to its whereabouts. They think we're going to take all the fragments and make off with the cache ourselves in the dead of night. There's no better way to learn than getting on the slopes and learning yourself. [3], The resort had marketed four skiing promotions, "Marco Polo Ski Challenge," "Ski-Through at Sunnytop Grill," "Ye Olde Ski Joust," and the "Three-Legged Ski Race,"[4] of which the latter resulted in injuries to fourteen guests. In Margie's room is her terminal, a bobblehead, a locked safe, and. The DMV's lower floor is filled with Feral Ghouls! A functioning guest terminal can be found in room #2. A large deck area is located at the back of the building. From Huntersville, you need to make a long trip north to Sunnytop Ski Lanes. Potential power armor mod - On a metal shelf to the left of a power armor chassis on the lower level.

The ski lift station and main Sunnytop ski lift are also found here to the northeast of the main building. They're a neutral party. What's the worst that could happen? Med-X will increase your damage resistance by 25% for 5 minutes. She will be dealing lots of Rad damage, and having lots of Rads will not let you get back to full health. It is time for you to inhabit the room and find its secrets. It's only a matter of time before someone breaks theirs or loses it, then we're all SOL. The key will be located next to it. Power armor requires your level more than 15 at least. As a result, you’ll need to make a replica. Keep a safe distance from David as he is armed with a shotgun. Read the “Doe, J.” entry, and then enter the next room. It's for their protection, if something ever happens to us. Please contact the front desk for further information. The lodge is fairly large and shaped roughly like the letter Z, stretched out on a north-south axis. I trust you.

Heck, most of 'em swore off earthly possessions! Even if it increases your thirst and hunger, it will help protect you from the Wendigo's attacks. I doubt it's them.

The principal hid his office’s key in the bathrooms attached to the gymnasium, in the locker at the end corner. Note: This wall terminal is located behind the counter on the bottom level of the lodge. Be sure to slow down before slamming into our newly renovated Base Lodge! To: Check out this guide for a full walkthrough of the Key to the Past Quest from Fallout 76, including gameplay tips, guides, & more! The Wendigo that you face in this cave is very high-leveled. The key should be somewhere on the New River Gorge Bridge, on the catwalks. Play Margie's Holotape. How do people disappear like that? From the Palace of the Winding Path, you need to cross back over from the Savage Divide into the Forest to find Bolton Greens. Fallout 76 is the online prequel to the Fallout franchise. To cap off the mismanagement of the resort, the water feed line to the snow-making machines was "mixed-up" with the sewage disposal line, resulting in a banning of all ski slope usage until "the snow color reverts to white"[6]. The central part of the upper floor overlooks the foyer and contains minor loot scattered around the lounge. You may need a key to unlock it.

Be on the lookout for traps, as the Super Mutants have rigged more than a few missile launchers on tripwires and hanging grenades! The starting line of a Pioneer Scouts athletics course is next to the ski station. Part of Sunny Top Ski Lanes, this building was the base lodge for the ski slopes. Outside of room 6, on the green tin roof just through the broken window, in a metal cage. The Fallout 76 Key to the Past quest will start automatically once you complete Flavors of Mayhem. Behind the counter is a terminal (related to. A flight of stairs directly to the north of the reception desk will lead to an upstairs area with a balcony. In the following months/years, the group preyed on travelers and worked in conjunction with the cultist group at the Palace of the Winding Path. This isn’t the end of the quest, however. Stimpaks will heal a lot of your HP for you. Enter the Charleston Capitol Courthouse and access the terminal in the basement. I know she says not to worry, but... we lost track of the Blackwater Bandits a while back, then the Trappers... and of course whatever happened at the Palace of the Winding Path... Well, I'm getting worried that whoever or whatever it is will come for us next. Everyone was gone.

You can find the key behind the chained door in the office building of the National Isolated Radio Array. The southern section of the building first opens up into a lounge with a fireplace and a banjo that the player character can play. There are parts in the mine where the Radioation is very intense, going up to +22 rads/sec. At the southeastern tip are two guest rooms. A fence has been built at the front of the building, with a watchtower looking west towards the road from Sunnytop station. If you miss these windows, don't fret! You can disarm a trap by going near it, and pressing the prompt on-screen. Combat her from a distance with rifles to stay clear of the radiation.

At the site, head to the top of the building where you’ll find the Gourmands Note. Whatever the case, a mini nuke will detonate in 30 seconds, so be quick! Required fields are marked *. The machine over at the Palace is the perfect plan. The northern-most ski resort in the Savage Divide region of Appalachia, Sunnytop Ski Lanes was one of many popular skiing destinations in the region.

Guests not following this rule will be subject to a late check-out fee. Inside room 6, inside the bed's headboard shelf, on the left. Those are good people up there at the Palace, and they need a bargaining chip. He is such a jerk, right? Just gone. Off to the south are the dining area and bar, with an intact banjo to get the Well Tuned bonus.

Sunnytop Ski Lanes Room 6 Key Something is ominous about Room 6.


GameWith uses cookies and IP addresses. Prepare to be immersed in the rustic charm of our historic lodge, and to carve down the most exciting slopes in Appalachia!

Note: Accessing this entry advances the quest Key to the Past. You can even shoot the traps to break it too. The resort featured four ski lanes: Massey's Tumble (green circle), Good Times (blue square), Friendly Hills (blue square), and Champion (black diamond). It is also very fast and does lots of damage. A three-star legendary super mutant may spawn outside of room 6. To: The Diehards Key Fragment has, unfortunately, been destroyed. Guest rooms #2 and #3 are situated in the northern section of the building.

It is locked and requires Hacker level 1.