new civs based on George R.R. Simply browse the Workshop find a mod you like and subscribe. Simple, lightweight, but very useful. Receive news and offers from our other brands? Modpack rescales units to make them a little more like miniatures, a little less like cartoon giants stomping over the hills. You will receive a verification email shortly. Note that there’s been no mention of a Pitboss mode, in which a dedicated server can be set up to run the game in perpetuity, with players connecting and disconnecting as they wish without the AI taking over their civ after they leave (which was the default in Civ 5 and made running long multiplayer games tricky.) Extract mods to your new Mods folder (with each mod in its own subfolder) and then enable them from the ‘Additional Content’ menu in-game. Check out the mod's collection for versions that are compatible with all of Civ 6's expansions. No mod support for this game in multiplayer, again sadly. It's an incredibly ambitious project which aims to recreate the entirety of The Elder Scrolls IV: Oblivion in the newer game engine used by Skyrim. If that’s just not enough for you though, this mod let’s you crank it up to basically Just Plain Ridiculous. There is an older version of the mod floating about that’s no longer being updated, so make sure you subscribed to the right one. Unfortunately there’s no way to ‘lock’ resources to certain areas of a randomly generated map – not even regular resources can do this – so if you’re hoping for these new additions to spawn in, say, South American on Earth-style maps, you’ll be disappointed. If you happen to find any mods that aren’t available via the Workshop (like Nexus or CivFanatics), they’ll typically need to go in your game’s user directory, which is typically: \Documents\My Games\Sid Meier’s Civilization VI\Mods. The secret to the success of a lot of games, especially on PC is the potential mods and other user-generated content can bring to the table. Mods are the answer, enabling players to create their own scenario games with specialised victory conditions.

This is a collection of mods that add a wide variety of new World Wonders to the game from five different authors.

This mod adds a tool that makes it very easy to quickly display the range of these effects so you never waste land on a redundant district again. Get involved in the conversation by heading over to the Strategy Gamer forums. Section Editor - Strategy. These new WW include things like the Brandenburg Gate, the Globe Theatre… even the Itsukushima Shrine. Naturally, you don’t have to play with mods, and can still play a conventional game, save it when your filthy casual mate has to go to bed because they have a family to feed or whatever, and pick it up again later, just as in Civ 5. This mod is so great we wrote an entire article about it. The main change is that it splits the list into two, with disabled mods going on the left-hand list, and the enabled mods on the right. The details are on the mod page so make sure you don’t accidentally double up.

It adds in real pictures from history and improves the Great People UI window. His unique unit is basically a crossbowman with the movement speed of a cavalry unit, which is already pretty crazy. If you don't know where it is, you can right-click on the game in your Steam library and select Properties > Local Files > Browse Local Files.

This mod improves the trade screen interface so that it’s easier to read and sort, as well as offering some automation quality of life functionality. Smoothly integrated with the Steam Workshop via the main menu, mods were easy for players to grab, and a toolkit bundled with the game led to the flourishing of a vibrant modding community, which ensured the game’s constant presence in the Steam top ten. Instead it changes and tweaks the textures and colour palette to bring it more in line with how Civ 5 looks. It can be even harder to keep track of which world firsts are still available. While Civilization VI has had a rough time trying to hold on to the historical 4X crown in recent years, it’s still one of the most popular strategy games around right now. Australia finally got some representation in Civ 6 after long being the only populated continent to never appear in the series, but they’re represented by the British colonizers that came along pretty recently. Maybe now you can finally enjoy some peace and quiet while you plot their ultimate demise. Gathering Storm added labels for major geographic features on the map, which was a really cool touch. And if you’re all about that Nile Valley life, it improves food placement along rivers running through desert tiles as well.